Modify the components of a bones transform.

For the node to have any effect, a BoneToModify needs to be specified, otherwise it will throw a warning.

Translation, Rotation and Scale components can be modified independently.

Each component can independently set to a value of EBoneModificationMode, which are BMM_Ignore(Ignore), BMM_Replace(Replace Existing), and BMM_Additive(Add to Existing), which dictate how the input transform is applied to the bones transform.

Each component also has a space associated in which the modification should take place. The values for this are in EBoneControlSpace and are BCS_WorldSpace(World Space), BCS_ComponentSpace(Component Space), BCS_ParentBoneSpace(Parent Bone Space), BCS_BoneSpace(Bone Space).