My name is Aaron and I am a technical animator working in the games industry.

I started getting into 3D as a hobbyist around 2014 and after some experimenting in the different disciplines 3D has to offer I shifted towards animation and technical animation. Since then I started working in the games industry in 2020.

My skills include Blender, Autodesk Maya, Unreal Engine and I am able to program in Python, Blueprints and C++.

Currently I am based in germany and am working at UNSEEN on “Kemuri” The Game Awards trailer for “Kemuri”:

Previously I have worked at Claymore Game Studios on “Commandos: Origins”, a reboot of the RTT classic series “Commandos”. The announcement trailer for “Commandos: Origins”:

I also published my Unreal Engine Plugin, the Animation Actor System on the unreal marketplace.