Outputs a single additive pose. If applied as an additive, the base animation will stay unmodified.

Mainly useful to avoid warnings about unconnected pins if they are intended to be empty, or to be blended with another additive to reduce the additive.

This node using the same AnimNode as the Local Space Ref Pose is not a mistake. Both use actually the same node struct under the hood.

The Only difference between them is an ERefPoseType enum that gets set at editor time from the GraphNode. The underlying AnimNode just switches its output based on that.