Blends between a variable number of local space poses based on an integer value.

New inputs can be added via the right click context menu. Blend poses are always sorted in ascending order, start at 0 and increment by one. Existing inputs can be removed by right-clicking on any of the inputs.

Warning: As of Unreal 5.3, removing all blend pins on the node will crash the editor as soon as it gets evaluated for the first frame!

The blend behaviour of the node can be configured to use either a blend curve provided by the engine or a custom blend curve. Optionally a blend profile can be provided, if configured on the skeleton, to use during blending.

It has a variable “Transition Type” that can be set to either use a standard blend or inertialization.