Blend Bone by Channel
Blend bones by channel from two poses together
GraphNode:
UAnimGraphNode_BlendBoneByChannel
AnimNode:
FAnimNode_BlendBoneByChannel
Transfers defined bone data from input pose B to input pose A in a defined transform space based on an alpha value.
The data to transfer consists of an array of data in which each element specifies a source and target bone and whether to transfer translation, rotation and/or scale.
At an alpha value of 0, no transfer is happening and pose A is 100% active. At a value of 1, the transfer is fully effective.
Available transform spaces are:
World Space
Component Space
Parent Bone Space
Bone Space
as defined in EBoneControlSpace
.